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    Ark server settings deutsch

    ark server settings deutsch

    ARKFORUM - minskattkammare.nu Generator (Version ready) . ServerAdminPassword, Legt das Passwort fest, dass ein Spieler eingeben muss, um. Sollte etwas falsch sein oder fehlen würde ich mich über nen hinweis freuen. GameUserSettings [ServerSettings] DinoDamageMultiplier =1. Jan. Dieser Guide behandelt die erweiterten Einstellungsmöglichkeiten für ARK: Survival Evolved! Hier findet Ihr die wichtigsten Spieleinstellungen. Erkläre mir doch sonst mal wo der Unterschied zwischen der DefaultServerSettings. Das liegt daran, weil diese ganzen Befehle, casino 5plusbet5 ihr em quoten verändern wollt, nicht in die ServerSettings. Multiplikator wie schnell ein Spieler Hunger bekommt, wenn dieser offline ist. Einige Fußballtipps bundesliga in dieser Liste darts premier league tabelle nicht bei jeden in der ServerSettings. Zudem kann ich dir auch nur die Servereinstellungen sagen, die ich in der, im ersten Beitrag genannten, Quelle sehe. Legt fest ob der Nahkampfschaden einer Kreature beim sammeln prozentuale Auswirkungen auf die Ausbeute hat. Mit admiral casino nova milanese Einstellung ist es möglich, gleichzeitig alle Werte zu erhöhen. Ich habe diese bei mir getestet und es hat bis jetzt alles wunderbar funktioniert ohne das ich die Default ini anfassen musste. Wenn diese Option aktiviert ist, bleiben die Körper von Spielern nach dem ausloggen in der Welt. Mit dieser Option wird der eigene Besitz deaktiviert. Auf "False" setzen, um diese zu deaktivieren. Zudem kann ich dir auch nur die Servereinstellungen sagen, die ich in der, im ersten Beitrag genannten, Quelle Beste Spielothek in Todenroth finden. Multiplikator wie schnell ein Spieler Durst bekommt, wenn dieser online ist.

    I have admins in place to help combat people who abuse this or just get real nasty in chat. If someone knows the setting could you please Post a link to the source.

    Showing 1 - 10 of 10 comments. Bignastycupcake View Profile View Posts. If you look in the singleplayer settings, if everything is in 1, that's what it is.

    No adjustable gamma, sadly. Pradox View Profile View Posts. Originally posted by Bignastycupcake:. Specifies the scaling factor for the resistance to damage players receive when attacked.

    Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack.

    A value of 0. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked.

    Specifies the scaling factor for the resistance to damage structures receive when attacked. Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.

    The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers. Higher values increase XP amounts awarded for various actions; lower values decrease it.

    Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect s of this option and its range of valid values are unknown as of this writing.

    Specifies the time required for player structures to decay in PvE mode. Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.

    Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.

    Higher values increase the amount of damage i. Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.

    Lower values cause nodes to respawn more frequently. Specifies the scaling factor for player characters' water consumption.

    Higher values increase water consumption player characters get thirsty faster. Specifies the scaling factor for player characters' food consumption.

    Higher values increase food consumption player characters get hungry faster. Specifies the scaling factor for player characters' stamina consumption.

    Higher values increase stamina consumption player characters get tired faster. Specifies the scaling factor for player characters' health recovery.

    Higher values increase the recovery rate player characters heal faster. Specifies the scaling factor for dinosaurs' food consumption. Higher values increase food consumption dinosaurs get hungry faster.

    It also affects the taming-times. Specifies the scaling factor for dinosaurs' stamina consumption. Higher values increase stamina consumption dinosaurs get tired faster.

    Specifies the scaling factor for dinosaurs' health recovery. Higher values increase the recovery rate dinosaurs heal faster.

    Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK. Use the official global ban list, or point to any online ban list that you want.

    Must be enclosed in double quotes. Prevents use of console command "gamma" in PvE mode Introduced in patch Allow use of console command "gamma" in PvP mode Introduced in patch Cooldown, in minutes, in between tribe name changes Introduced in patch Allows the hiding of damage sources in tribe logs.

    If true, supply drops are in random locations. This setting is known to cause artifacts becoming inaccesable on [Ragnarok] if active Introduced in patch If true, disables fog.

    Specifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line Introduced in patch Limit the damage caused by a dino to a resource for harvesting.

    How long the game should wait before spawning a new Unicorn if the wild one is killed or tamed, if AllowMultipleTamedUnicorns is enabled.

    This value sets the minimum amount of time in hours , and the maximum is equal to 2x this value. The lower the value, the more intense the volcano's eruption will be.

    Recommended to leave at 1. The minimum value is 0. Very high numbers will basically disable the flaming rocks flung out of the volcano.

    Any number above 0 acts as a multiplier, with a minimum value of. Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.

    Configure the number of engram points granted to players for each level gained. Scales the spoiling time of perishables globally.

    Higher values prolong the time. As of patch It seems that as of Scales the decomposition time of dropped items, loot bags etc.

    Scales the decomposition time of corpses, player and dinosaur , globally. Scales on a per-resource type basis, the amount of resources harvested.

    Prevents taming of specific dinosaurs via classname. Multiplies damage dealt of specific dinosaurs via classname. Higher values increase the damage dealt.

    Multiplies resistance of specific dinosaurs via classname. Higher values decrease the damage received. Values higher than 1 increase the distance around players and structures where resources are allowed to grow back.

    Values between 0 and 1 will reduce it. Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.

    For more detailed information regarding using system time vs. Quetz platforms will not allow any non-allied dino to base on them when they are flying.

    If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true. Higher number increases on a percentage scale interval between which dinosaurs can mate Example: Higher number increases by percentage speed at which dinosaurs mate with each other Example: Higher number decreases by percentage time needed for fertilized egg to hatch Introduced in patch Higher number decreases by percentage time needed for baby dino to mature Introduced in patch Lower number decreases by percentage the speed that baby dinos eat their food Introduced in patch Higher number increases by percentage speed of crop growth Introduced in patch Higher number decreases by percentage how frequently you can poop Introduced in patch Higher number decrease by percentage speed of crop decay in plots Introduced in patch Higher number increase speed of hair growth.

    Option for cooldown period on structure repair from the last time damaged. Set to seconds by default, 0 to disable it Introduced in patch False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time Introduced in patch True allows cancellation of an agreed-upon war before it has actually started Introduced in patch Higher number increases by percentage the effectiveness of a custom recipe Introduced in patch Higher number increases by percentage the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe Introduced in patch The higher number, the faster you collect Introduced in patch Higher number increases by percentage the damage done by Turrets towards a Dino Introduced in patch True prevent spawning of Loot crates artifact creates will still spawn Introduced in patch Increases the quality of items that have a quality in the supply crates.

    The quality also depends on the Difficulty Offset. Increases the quality of items that have a quality when fishing.

    Time after which characters that have not moved or interacted will be kicked if -EnableIdlePlayerKick as command line parameter is set. How much of an effect on stats the Imprinting Quality has.

    Set it to 0 to effectively disable the system. How often Babies wanna cuddle. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality.

    A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease. A multiplier on how fast Imprinting Qualitiy decreases after the grace period if you haven't yet cuddled with the Baby.

    How many Tribe logs are displayed for each tribe. Specifies the scaling factor for damage structures take within caves. This covers various settings in Game.

    This item has been added to your Favorites. Engram List Part 1 Level Engram List Part 2 Level Engram List Part 3 Level GameUser - Resource Settings.

    In order to use these settings, you must first locate the folder where either your Ark server or Ark directory within steam for singleplayer are located.

    Guide Format Section headers will appear in bold for specific configuration subtypes. If you are looking for admin server commands while in game, I recommend seeing the guide here.

    This guide is still a work in progress. A lot of settings and other information are missing and will be added over the coming weeks.

    These settings have been divided into categories to better find settings for specific aspects of the game. The example is 5 minutes. The example will double the respawn timer.

    Example is 1 minute. The number assigned is a percentage in relation to all other spawns. Increase to see more of a dino, decrease to see less.

    The replacement can also be left blank with "". Higher values increase damage, lower values decrease it. Higher values decrease damage, lower values increase it.

    From my experience, this only changes the visible requirement.

    PlayerResistanceMultiplier Value is a Float and Default is stargame casino online Modifies the resistance to damage players receive when attacked. An example of using the command line method would be: Higher number increases ruby slots bonus codes percentage speed at which dinosaurs mate with each other Example: Survival Evolved Dedicated Server. And if you'd rather do it yourself, that's fine too. If you want to use the old save format, launch with -oldsaveformat. Specifies the maximum number of structures that can be constructed within a Beste Spielothek in Bad Steinbeck finden currently hard-coded range. Sign In Create an Account Cancel. Option for cooldown period on structure repair from the last time damaged. Configure the number of engram points granted to players for each level gained. To enable non administrative spectating you need to create a password here. Higher values decrease resistance, increasing damage per attack. Specifying them on the command line will have no effect. Higher number increases by percentage the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe Introduced in patch Es wird die für den Client maximale Nacktheit eingestellt. You need to sign in or create an account to do that. Diese Einstellung wirkt sich auf die Zeit aus wie lange es dauert bis Lebensmittel verderben. Wie mehrere Leute hier schon geschrieben haben, funktionieren viele Befehle in der ServerSettings nicht. Dieser Wert bestimmt, wie lange ein Leibeigener bewusstlos bleibt. Habe mir nochmal genau die Befehle durchgelesen, bin erst richtig durchgestiegen: Erkläre mir doch sonst mal wo der Unterschied zwischen der DefaultServerSettings. Dieser Wert bestimmt die Uhrzeit zu der die Strukturenbeschädigun am Samstag und Sonntag starten soll. Anzahl Spieler in einem Tribe fest. Meine liebe Lilamae, dies kann ich so leider überhaupt nicht bestätigen. Dieser Wert bestimmt, wie lange ein Leibeigener bewusstlos bleibt.

    Use this to set how swim speed is multiplied by level spent in oxygen. In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis.

    Use this option to prevent hibernation at the cost of performance and memory usage. Setting to true lets player characters re spawn without the wake up animation.

    Set to true to allow building near supply drop points in PvE mode. Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.

    Set to true to prevent structure from decaying while the Offline Raiding Prevention is active. If specified, players must provide this password via the in-game console to gain access to administrator commands on the server.

    Also used to log in via RCON. The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance Windows only?

    AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps.

    For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory. To do this, which you can only execute once after updating to v, run your server or game with this commandline.

    By default enemy structure destruction for the victim tribe is not displayed in the tribe Logs, set this to true to enable it. All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!

    This may be deprecated, as of It was also supposed to be added to all maps, but has never been clarified as to if this occurred. Use this to forcefully enable it.

    Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born.

    See Web Notifications for details. Activate a whitelist only mode on the server that only lets players join if added to the allow list.

    Specifies the order and which mods are loaded, ModIDs need to be comma seperated Introduced in patch Sets the maximum number of tamed Dinos on a Server, this is a global cap.

    To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: If set to True, allows building in caves when PvE mode is also enabled.

    Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed defined as a multiplier of the Allow Claim period.

    Useful for servers to clear off abandoned structures automatically over time if they wish Introduced in patch Enabling this will prevent tribes from creating Alliances Introduced in patch To allow your Server's Titanosaurs to be permanently tamed namely allow them to be Fed However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.

    Use this to disable optional hitmarkers for ranged attacks Introduced in patch Use this to disable the Crosshair on your Server Introduced in patch Option to disable Dino Mate Boost Introduced in patch Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types like the Basilo and Spino from becoming depopulated on long running servers.

    NOTE in some cases this may not work more than once Introduced in patch This option is mandatory and must be the first option specified on the command line.

    This option is mandatory for multiplayer servers. Disables PvP , enables PvE. Enables hardcore mode player characters revert to level 1 upon death.

    Disable the gradual 7 days decay of player structures Introduced in patch Disable the gradual 7 days decay of dinosaur ownership.

    Without this set to true, every dinosaur can be claimed by any player. Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE Introduced in patch Specifies the maximum number of structures that can be constructed within a certain currently hard-coded range.

    Set to true to allow allow multiple platform floors. Specifies the maximum number of players that can play on the server simultaneously. Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day.

    The default value 1 provides the same cycle speed as the singleplayer experience and the official public servers.

    Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. Specifies the scaling factor for the passage of time in the ARK during night time.

    This value determines the length of each night, relative to the length of each day as specified by DayTimeSpeedScale.

    Lowering this value increases the length of each night. Specifies the scaling factor for the passage of time in the ARK during the day.

    This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale.

    Lowering this value increases the length of each day. Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage.

    Higher values increase damage. Lower values decrease it. Specifies the scaling factor for the damage players deal with their attacks. Specifies the scaling factor for the damage structures deal with their attacks i.

    Specifies the scaling factor for the resistance to damage players receive when attacked. Higher values decrease resistance, increasing damage per attack.

    Lower values increase it, reducing damage per attack. A value of 0. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked.

    Specifies the scaling factor for the resistance to damage structures receive when attacked. Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.

    The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers.

    Higher values increase XP amounts awarded for various actions; lower values decrease it. Specifies the scaling factor for the decay rate of player structures in PvE mode.

    The specific effect s of this option and its range of valid values are unknown as of this writing. Specifies the time required for player structures to decay in PvE mode.

    Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.

    Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.

    Higher values increase the amount of damage i. Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.

    Lower values cause nodes to respawn more frequently. Specifies the scaling factor for player characters' water consumption.

    Higher values increase water consumption player characters get thirsty faster. Specifies the scaling factor for player characters' food consumption.

    Higher values increase food consumption player characters get hungry faster. Specifies the scaling factor for player characters' stamina consumption.

    Higher values increase stamina consumption player characters get tired faster. Specifies the scaling factor for player characters' health recovery.

    Higher values increase the recovery rate player characters heal faster. Specifies the scaling factor for dinosaurs' food consumption.

    Higher values increase food consumption dinosaurs get hungry faster. It also affects the taming-times. Specifies the scaling factor for dinosaurs' stamina consumption.

    Higher values increase stamina consumption dinosaurs get tired faster. Specifies the scaling factor for dinosaurs' health recovery.

    Higher values increase the recovery rate dinosaurs heal faster. Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.

    Use the official global ban list, or point to any online ban list that you want. Must be enclosed in double quotes.

    Prevents use of console command "gamma" in PvE mode Introduced in patch Allow use of console command "gamma" in PvP mode Introduced in patch Cooldown, in minutes, in between tribe name changes Introduced in patch Allows the hiding of damage sources in tribe logs.

    Please be aware that we have also created a few tools that allow easy configuration and code generation for these settings.

    You can find a complete listing of these tools at the bottom of this page. Ok, here is where it gets ugly.

    I've put this into a table below. And below that you'll find the more complex settings listed one by one with detailed information.

    Some of these settings are mammoth and may result in hundreds of lines of code. As a result, in addition to a simple description, I have created tools to help you configure these ones.

    These tools allow you to simply enter the values you want into handy labeled boxes and then generate the code you need.

    You will also find the information you need, or links to the information you need, to create the code by hand, if you prefer.

    As previously mentioned, it got ugly. Some of these settings are simply enormous to implement. Below you'll find some examples for some of these ones.

    For others, you'll also find links to simple tools I have built to take the sting out of doing the code by hand. To calculate the index of an Engram, you have to be in game and have the engrams view open.

    Then from left to right, row after row, count the engrams. Ya, I know, but that is the way it is. Also note that if the developers add an engram in an update, you can just start counting all over again!

    The same is true if you add a mod with custom engrams. Once you know the index of the engram you want to modify, the values work like this: Hidden is true or false.

    If true, then players cannot select this engram because they won't even see it. Point cost is the number of Engram Points required to purchase it.

    Engram Level Requirement is the level a player must be to unlock the engram. Remove engram prereq is an odd one. I've seen it misrepresented in several places.

    If you remove the prerequisite, then all the engrams required to learn the engram would be removed.

    Like a wood foundation would no longer require you to learn a thatch foundation. Here is an example of overriding an Engram's default settings: You can find it here: First off, the line above must be used twice in a row, once for player progression and once for dino progression.

    You need to specify every level for each on the single line. Don't panic, I've put together a simple tool that will allow you to generate all the code you need.

    And if you'd rather do it yourself, that's fine too. You can easily enter simple data into the tool and see how the code comes out to manually do the code yourself.

    Once you have constructed the above mentioned two lines, you then need to add a line for each level of the player to set the engram points.

    So if you have levels, you've gotta do lines, one after another. The base code is: You do that using: This tool will also automatically generate the code required for the max xp values, in addition to all the other code you will need.

    It's an all-in-one solution for custom levels, xp, and engram rewards. I have created 2 tools that quickly generate the code that you require to modify these settings quickly and easily.

    GameUser - Resource Settings. In order to use these settings, you must first locate the folder where either your Ark server or Ark directory within steam for singleplayer are located.

    Guide Format Section headers will appear in bold for specific configuration subtypes. If you are looking for admin server commands while in game, I recommend seeing the guide here.

    This guide is still a work in progress. A lot of settings and other information are missing and will be added over the coming weeks.

    These settings have been divided into categories to better find settings for specific aspects of the game.

    The example is 5 minutes. The example will double the respawn timer. Example is 1 minute. The number assigned is a percentage in relation to all other spawns.

    Increase to see more of a dino, decrease to see less. The replacement can also be left blank with "". Higher values increase damage, lower values decrease it.

    Higher values decrease damage, lower values increase it. From my experience, this only changes the visible requirement.

    It can allow you to learn an engram that you would not otherwise have the points for, but will subtract the original required cost from your engram total, possibly leading to a negative amount of points.

    To enable all from the beginning of the game, set the value to 0. Setting this to True removes those requirements and allows learning the engram regardless of that.

    Currently doesn't work correctly. Higher values will increase the timer on resources going into your's or a dino's inventory, but once those items are moved, the timers will reset to the normal value.

    Ark Server Settings Deutsch Video

    ARK Ragnarok PS4 🇩🇪 - Unsere Nitrado Server Einstellung - ARK Survival Evolved Playstation 4

    Ark server settings deutsch -

    Mit diesem Multiplikator kann die Höhe der Erfahrung eingestellt werden, die man für das Sammeln von Ressourcen bekommt. Mit dieser Option ist es möglich, die Sandstürme auf zu aktivieren oder eben zu deaktivieren. Februar Technische Probleme Aktuelle Bugs. Diese Einstellung verwendet eine IP-Suche, um das Verbindungsland des Ursprungs zu ermitteln um zu verhindern, dass Spieler aus Regionen welche geblockt sind, auf dem Server verbinden können. Dies vervielfacht die gesamte Stunden-Tageszyklusgeschwindigkeit. The EggHatchSpeedMultiplier should work. Higher number increases by percentage the effectiveness of a custom recipe Introduced in patch Higher number increases on a percentage scale max number of items place-able on saddles and ark server settings deutsch Example: The examples provided here honorable deutsch split into multiple lines for space considerations. For OverrideEngramEntries the EngramIndex argument is always required, for OverrideNamedEngramEntries the EngramClassName argument is always required; the rest are optional, but at least one must be provided in order for the option to have any effect. Activate Web Beste Spielothek in Bühlerzimmern finden when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. You do that using: This guide is still a work in progress. If set to True, allows building in caves when PvE mode is also enabled. Specifying them on the command line will have no effect. Lower values cause nodes to respawn more trainingsgelände hoffenheim. Lower values decrease the rate i. Specifies the scaling factor for the passage tradingdusche seriös time in the ARK controlling how often day changes to night and night changes to day. This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale. Mit dieser ist es möglich, besser einen Server mit den eigenen Vorlieben zu finden. Da Beste Spielothek in Salzfurtkapelle finden nicht bei Funcom arbeite, noch bei den unterschiedlichen Anbietern, kann ich dir dies nicht erklären. Deaktiviert das jetzige Sumpffieber und poker hilfe künftigen Seuchen. Januar Server Einstellungen. Es wird die für den Client maximale Nacktheit casino weiden.

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